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Graphic Design Basics
"Dad" Brent Richards, Deputy EO/Director of Publications

One of the many "hats" the average DeMolay Advisor gets to wear is that of editor for Chapter newsletters, flyers, brochures, websites, and other publications. Although no one expects local Chapter publications to be overly "polished" or professional looking, it's helpful to know some basic rules of graphic design as they apply to local Chapter publications. These aren't "hard and fast" rules, but they can help keep your publications easier on the eyes, which means people are more likely to read them!

RULE 1: Keep "white space" to the outside of the page ...
Blank space in between elements of your design should be small and even. By grouping photos and other items together, you can leave all of the blank space for the outside of the page. Jamming text or white space in between items can be disruptive to the flow of the design.
YES
NO
RULE 2: Be aware of colors and contrasts
There are no "right" and "wrong" colors for your design ... but the colors you choose can communicate a lot. Have a look at recent advertising and teen media to get an idea of what colors are currently "in." When you put one color on top of another, especially colors of text, be aware of CONTRAST. Keep in mind that (especially with a primarily male audience) some of your readers will have difficulty distinguishing colors that may look very different to you ... high CONTRAST means high READABILITY:
YES. Even if someone has difficulty distinguishing the colors of this background and text, it is readable because of the light/dark contrast. NO. Although these colors are very different, the contrast is low. Someone with difficulty seeing colors will not be able to read this well.
Rule 3: Less is More
Be careful of "busy" designs. An article on your recent fund raiser can't include every good photo you have of it. Choose a few good items and save the rest. One good big photo is better than 10 small okay ones. Usually, the best designs are simple designs.
YES
NO
Rule 4: Use variety in size of elements
Everything the same size can be boring. Vary the size of items for a more interesting layout.
YES
NO
Rule 5: Use uniform and readable fonts.
Avoid the temptation to show off your collection of 753,000 fonts in one publication. Changing fonts too many times in one publication creates a messy look, and is difficult to read. Pick a font and stick with it. If you wish to use several fonts, make them consistent by text element ... for example all the headlines in the same font, all the body text in the same font, all the captions in the same font, and so on (see note below). Choose fonts that are most readable, not decorative fonts, for large blocks of text.
YES
NO! NO! NO!
A side note on fonts... most fonts can be classified as "serif" or "sans serif." A serif (pronounce it to rhyme with "sheriff") font has the ends of its letters decorated with small lines or flares (called "serifs" - go figure). A common example is Times Roman. A sans serif (also referred to as a "gothic" font) does not (sans means "without" in French). A common example of sans serif is Arial. Traditionally, you'll find that serif fonts are more commonly used for body text, while sans serif fonts are more commonly used for headlines. In any case, you'll find that putting a serif element next to a sans serif element will usually look better than putting two different serifs or two different sans serifs next to each other.
Rule 6: Choose backgrounds and decorations that don't distract from the content
"Ghosting" design elements behind text can create an interesting effect. However, be sure to choose items that aren't distracting. Backgrounds with unusual or complex images, text, or anything that makes the reader stop and say "what IS that?" is a distraction. Shapes and colors generally make better backgrounds than logos or pictures.
YES
NO
Rule 6: Be aware of FOCUS.
All of the elements of design (colors, contrasts, arrangement and size of elements, and so on) work together to create a FOCAL POINT. Look at each of the design examples above ... the ones marked yes clearly draw your eye to a particular place in the design. The ones marked no do not have as clear a focus. Look at your designs, or have someone else look at them, and see where your eye is drawn first. Turn your design upside down or sideways ... it may help you see where the focal point is. Is the element at the focal point important enough to be the first thing they see? Will it encourage them to read or look at the rest of the design? If not, consider rearranging the design or replacing the item at the focal point to correctly emphasize your message.
As in most things, graphic design rules are made to be broken. Breaking one of these rules intentionally can serve, occasionally, to draw attention or create emphasis. Breaking them all the time just makes a mess. Experiment with designs ... using a computer instead of the old "cut and paste" method makes it easier to design by "trial and error." Nobody expects you to be a pro, but applying some of the basics of design will help you create professional-looking publications that people will want to read. Happy designing!

 

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